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12pins.
The app

Keep score, see progress, play together

A free Mölkky app that counts the points, keeps your statistics and links your games to your friends'. No account needed to play, no advertising.

Updated August 15, 2026 · 3 min read

12pins is a free Mölkky scorekeeper. It counts the points, applies the exact-fifty rule, and works with no signal at all. With an account — also free — it keeps your statistics game after game and links your results to your friends'. No advertising, either way.

A three-player game in progress. Pins 5 and 10 are selected and the button reads “2 pins — score +2”.
A profile showing 7 games, 5 wins, an average of 9.1 points per throw and a 71% win rate, above an activity calendar.
The Friends page, listing recent games played between friends, with three friends below.

What it does while you play

Keeping score by hand is more annoying than it sounds, and always for the same three reasons: the two scoring modes, the exact-fifty rule, and the three misses nobody tracks past the second round.

The app does all three while you play. Tap the pins that fell; it scores the throw correctly, updates the running total, applies the overshoot penalty and counts the misses.

The screenshot above shows the trap live: two pins knocked over, the 5 and the 10, and the button offers +2. Not fifteen. It is the rule everyone gets wrong in their first game, and the one you cannot get wrong here.

10 s
From opening the app to the first throw
0
Signal bars required
Free
With or without an account, no advertising

Your statistics

One game of Mölkky is forgotten by the evening. Thirty games say something: whether you are aiming better, winning more, playing often.

The profile screen: 7 games, 5 wins, 9.1 points per throw on average, a 71% win rate, biggest throw 11. Below, a six-month activity calendar and two charts — points per throw, and win rate over time.
A profile after seven games. It fills itself in as you play — there is nothing to enter.

The app keeps count of games, wins, win rate, points per throw and your biggest throw. Below that, an activity calendar shows the days you played, and two charts show the direction of travel: a rolling average over five games, and win rate counted from the first.

The average is rolling precisely so that one lucky twelve does not look like progress. A statistic that flatters teaches you nothing.

Playing with friends

This is the part that makes a second game more likely than a first.

The Friends page: a “games with friends” list showing who won and when, then the list of three friends with their usernames.
Games played between friends surface for everyone in them, with the result and the date.

Add someone by name or username, then put them in a game. The result shows up for both of you: who won, when, against whom. After a few weeks that list is your group's history, not just yours.

Clubs go a step further: a place for the regular crowd, its members and its games. You invite by email, and the link signs them up and adds them to the club in one go.

With or without an account

Both are free. The account buys nothing — it makes possible the things that need a server to exist at all.

No account — Free. With an account — Free.
FeatureNo accountFreeNothing to install, nothing to sign.With an accountFreeAlso free. An email address is enough.
Score a game, first throw to winnerincludedincluded
Every official rule and the house variantsincludedincluded
Works with no signalincludedincluded
Undo a throwincludedincluded
Team gamesincludedincluded
No advertisingincludedincluded
Statistics: win rate, average, biggest thrownot includedincluded
Progress charts and activity calendarnot includedincluded
History that follows you to a new phonenot includedincluded
Friends, and games played between friendsnot includedincluded
Clubsnot includedincluded

Nothing in the left-hand column is crippled. A guest game is a complete game, and it will stay one.

Open it and see

Add two names and throw. Make an account later, or never — the scoring is the same.

Open the scorekeeper

Works with the radio off

This is the part that took the most work and is the easiest to overlook.

Mölkky is played on lawns, in parks, on campsites and at the far end of gardens — which is to say, in exactly the places where mobile data is worst. A scorekeeper that spins a loading indicator halfway through a game is worse than a piece of paper.

So the scoring path never touches the network. The app installs to the home screen, opens without a connection, and a full game — adding players, scoring every throw, undoing a mistake, finishing and seeing the standings — runs entirely on the device. If you are signed in, games sync when a connection comes back; if you are not, they stay on the phone.

The rules it knows

  • Both scoring modes — one pin scores its number, several score the count.
  • Exactly fifty to win, with the drop back to twenty-five on an overshoot.
  • The twenty-five-point short game, with the penalty scaled to fifteen.
  • Three scoreless throws and out, or the friendlier reset-to-zero variant.
  • Teams, sharing one score and one miss count.
  • Undo, because someone always taps the wrong pin.

The rules of Mölkky is the full ruleset the app implements, if you want to check it against your own.

Languages

The app is in English, Dutch, French and German — the same four as this site. French players get 12quilles, which is what the game's twelve pins are called in French.

Pages about the app

Frequently asked questions

Is there a free Mölkky app?

Yes. 12pins is free, needs no account to play, and shows no advertising. Adding names and starting a game takes about ten seconds. The account is free too.

Does the Mölkky app work without internet?

Yes. Scoring runs entirely on the device, so a game works in a field with no signal and in aeroplane mode. Nothing about a game waits on the network.

What statistics does the app keep?

Games played, wins, win rate, points per throw and biggest throw, plus an activity calendar and two progress charts. Statistics need an account, because they have to survive a new phone.

Can you play with friends in the app?

Yes. Add friends by name or username, then put them in a game — the result shows up for both of you. Clubs group the games of a regular crowd.

Do I need to create an account?

Not to keep score. A guest game is a complete game. An account adds statistics, friends and clubs — it is free, and it changes nothing about the scoring.

The scorekeeper

Let the app do the counting

Exactly fifty, the drop back to twenty-five, three misses and out. Add names and start scoring in ten seconds — no account, no signal needed.